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How S.P.E.C.I.A.L Attributes Affect Exploring Dweller does not suffer damage or radiation when returning from the Wasteland. You can recall the dweller at any time, though they will take half the time they were exploring to return to the Vault and bring back the spoils of their excursion. The Vault dweller logs their travels and experiences as they go, allowing you real time monitoring. If a dweller dies while on an excursion, you can revive him at a significant cost in caps.ĭwellers sent outside of the Vault to explore the Wasteland, are removed from the current Vault roster and made for assignment until they return. Outfits increase their statistics and ability to survive, weapons improve their chance to defeat enemies, while Stimpaks and RadAway ensure that they can heal damage and remove any radiation they absorb. Before you send a Dweller on an excursion, make sure you equip them adequately with outfits and weapons and items. The longer a Dweller survives in the Wasteland, the better gear they will find.ĭwellers with high SPECIAL stats have a much better chance of surviving and finding helpful items out in the Wasteland. Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps. 2 How S.P.E.C.I.A.L Attributes Affect Exploring.for example if you have 25min to wait on level 1,at level 2 room it's 24min and level 3 ,23minĦhours 41 for endurance 6 become 6h16min at level 2 and 6h5min at level 3. There is no difference XD it's a waste of caps. There you go,hope it will help you Thanks for the info, needed to know if the time required is for a level 1 trainning room ? Whats the different comparing to a level 2 and a maxed trainning room. Total hours : 64-66 hours 2 days 20 hours So Let's go with Albert Murray a dweller with Endurance 1 :Įndurance 1=>2 : 25min / 1 Nuka Cola Quantum Originally posted by Mizukisha:Here the list of training time you need from 2 to 10 and the number of Nuke needed to go faster.
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